What I learned from Isekai Slow Life (and why I quit)

How a game shows you who you are and who you want to be


Why I started playing

I was attracted by the promotion videos, it showed slow-living scenes, cutting and chopping food, cooking, etc. The game was nothing like that, but it did give me a sense of being in control of something, contributing to the growth of something bigger than myself and just occupying my mind.

Growing a village (being in charge)

It felt empowering, to learn the tactics on how to do better, what my intuition told me but also learning from other people. It made me feel I was a manager, and the tasks and taking care of everything felt very good in my brain. The whole strategy behind just leveling up felt very rewarding.

The Fellows categories

This is what I liked the most, seeing that there were these categories of genius:

- The Diligent, which was my favorite. The one I felt the most identified with. I had Ida, she was an ex philosopher, she looked very wise but still approachable. Had a lot of that High Priestess energy to her, without knowing I had given her an artifact that was a ball of oracle, and usually I do feel like an oracle, so my attachment to her felt more like me wanting to have some of her qualities rather that wanting her in my life. 

- The Informed, a part of me felt like I had some of this but I think its the part of me that its still being developed, cause this was about learning a lot and using the expertise for something informative. I felt more connected to Diligent cause it was using knowledge with Spirit, whereas Grimoire was more about just knowledge.

- The Inspiring, this is the other one I connected to, I think it was also the characters, they all had a je ne sais quoi vibe about them. An alluring vibe, definitely inspiring, I did feel connected to this as well cause it was like the conversationalist part of my personality which I think its very important. It was definitely more spiritual and manipulative. 

- The Unfettered, this was about people just not being affected by others, I did not relate to this and in fact the game rarely offers them.

- The Brave, I also didn’t connect to this. They were all about courage, adventure and daring situations. Not my vibe

Tasks and Daily Tasks organized

This is what I think captured me the most, having tasks to do so I could check everything, have a routine and overall advance without having anything slip out of my mind. 

I do feel this helps me advance 100%

The Rewards

That dopamine feeling of rising and getting things so I could upgrade more and more was a hit for me HARD, I think overall this is what damaged me cause it showed me quick results in such little time.

Why I’m leaving

Because it’s taking soooo much of my time and attention and its damaging me more than giving me release. It has become too much too quick, because the dopamine release I get it’s hard to keep with my daily life and it has deviated my focus of the things I actually want to do like I do in the game, my own real life daily tasks. It was not slow-life at all, you don't get to learn or see or enjoy the process of feeling the rewards of slow, steady actions, instead you get super addicted to the reward sensation and constant checking of the game and mini games. In the end you’re not really playing, you're just managing rewards from one place to the other, so none of my abilities are growing, they only appeared intuitively but didn’t develop.

Overall feeling left

When I play these kinds of game I do see that I get a sense of control I’m looking for, and then when I feel like I’m a match to that I leave, because I know its not the same and I’m left craving for something real and I can't really escape that fact.

xoxo, denisse

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